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- Date: Mon, 22 Sep 1997 16:53:27 -0600
- From: Jim Belcher <jbb@koyote.com>
- Subject: Re: [IML] QUEST: Deceleration on path
-
- On 22-Sep-97, Tim Clarke wrote:
- >Can anyone enlighten me on how to get a object following a path to decelerate
- >for the last 30 frames. I can't seem to figure this sucker out. I've plugged
- >values in for ending speed units/frame but I'm not seeing any difference.
- >I have a path length of 55701 units that my object travels in 150 frames and
- >I'm trying to slow it down at the end of the path.
- >Any ideas?
- >Thanks
-
- >Tim Clarke
- >(another Canadian IMLer from London, Ontario Canada)
-
- I did the reverse of this for an aircraft accelerating on a runway. I figured
- out the initial velocity and the terminal velocity. Using the expected rate
- of acceleration, I moved the aircraft an appropriate distance each ten frames,
- and set that value for that frame. Imagine then interpolated the in-between
- values.
-
- When I ran the animation, it was not at all evident what I had done. You
- might
- try the same trick, but in reverse.
-
- ----------------------------------
-
- Date: Wed, 24 Sep 1997 22:24:29 +0400
- From: Charles Blaquière <blaq@INTERLOG.COM>
-
- Tim,
-
- with these numbers, the object travels at an average speed of 371.34
- units/frame. To get deceleration, you'll need to enter a number less
- than 371.34 in the "ending speed" field, then enter 30 in
- (Ac)Deceleration Frames. Often, people enter zero as the ending speed,
- to have the object come to a standstill at the end of the path.
-
- I believe objects that follow paths essentially have three speeds: they
- begin at the starting speed on the first frame of the "follow path" bar,
- ac(de)celerate to a fixed "cruising speed", then de(ac)celerate to the
- ending speed on the last frame. Given the initial and final speeds, and
- the number of ac/deceleration frames, there is always a cruising speed
- that will fulfill the requirements and make the object arrive at the end
- of the path on the desired frame.
-